top of page
The Game

Color Clash is a top-down shooter that puts players in a corporate environment...with a paint gun - and makes no judgements about what happens next. Players may use their paint gun to rapidly mix different primary colors together and create useful combinations of paint to slow enemies, deal damage over time, heal - or any combination in-between.


The Team

Color Clash was made as a part of my freshman game production class. We were a 3 person team of game designers given three months to create a cohesive experience. We worked in Unity, versioned under Git.


My Roles

I was the team's producer, technical lead and primary gameplay programmer.


Production

This was one of the first real game projects that I worked on. I began putting my academic knowledge of Agile to the test with a goal of better understanding when, how, and why to apply best practices.


Technical Lead

As technical lead, I was responsible for choosing our development software & tools, documenting the versions we were using, maintaining our CI/CD workflow and helping the team prevent and resolve any merge conflicts.


Gameplay Programmer

As the team's primary gameplay programmer, a large part of my job was creating designer-friendly workflows. While my teammates were capable of coding, they were still very new and so it was up to me to make systems that didn't depend on direct coding.

Color Clash

bottom of page