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The Game

Attrition is a systemic dungeon crawler where players have to navigate an ever-changing dungeon filled with monsters. Actions in one part of the dungeon cascasde to other parts of the dungeon. Players must travel through the dungeon and light the way to the dungeon boss.


The Team

Attrition was a project started as a hobby project over winter break of 2024. A team of 9 designers collaborated on the prototype.


My Roles

I was the team's producer, game designer and secondary gameplay programmer. This was a hobby project aimed at learning how to work with other handpicked designers. We learned about scoping, how (not) to lead design discussions and how to contribute on a project with many developers simultaneously.


Attrition

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